John Hayes
John Hayes
Professional character artist
Seattle, United States

Summary

I have always had a passion for creating memorable characters. As a game developer with many years of experience as both a senior and lead artist, I embrace the challenge of creating assets for games that involves pushing the visual boundaries of imagination and technology.

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Skills

Concept DesignDigital PaintingIllustration3D Modeling3D PrintingCharacter ModelingDigital SculptingRiggingTexturingSculptingCharacter Animation

Software proficiency

Blender
Blender
Maya
Maya
Modo
Modo
Photoshop
Photoshop
SketchBook Pro
SketchBook Pro
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
Ornatrix
Ornatrix
Alchemy
Alchemy
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Infinite Painter
Infinite Painter
ArtFlow
ArtFlow
Hair Strand Designer
Hair Strand Designer

Productions

    • Video Game
      Rec Room
    • Year
      2016
    • Role
      Senior 3D Artist
    • Company
      Rec Room
    • Video Game
      Spyro Reignited Trilogy
    • Year
      2018
    • Role
      Senior Character Artist
    • Company
      Sanzaru
    • Mobile Game
      Vainglory
    • Year
      2014
    • Role
      Lead Character Artist
    • Company
      Super Evil Megacorp
    • Video Game
      Sly Cooper Thieves in Time
    • Year
      2013
    • Role
      Senior Character Artist
    • Company
      Sanzaru
    • Video Game
      Iron Man 2
    • Year
      2010
    • Role
      Lead Character Artist
    • Company
      Sega
    • Video Game
      Golden Axe Beast Rider
    • Year
      2008
    • Role
      Senior Character Artist
    • Company
      Sega
    • Video Game
      Lair
    • Year
      2007
    • Role
      Character Artist
    • Company
      Factor 5
    • Video Game
      Final Fight Streetwise
    • Year
      2006
    • Role
      Lead Character Artist
    • Company
      Capcom
    • Video Game
      Maximo vs Army of Zin
    • Year
      2004
    • Role
      Senior Character Artist
    • Company
      Capcom
    • Video Game
      Maximo Ghosts to GLory
    • Year
      2002
    • Role
      Character Artist
    • Company
      Capcom

Experience

  • Senior Character Artist at Sanzaru Games
    Foster City, United States of America
    April 2018 - November 2018

  • Lead Character Artist at Super Evil Megacorp
    San Mateo, United States of America
    June 2013 - March 2018

  • Senior Character Artist at Sanzaru Games
    Foster City, United States of America
    May 2010 - May 2013

  • Lead Character Artist at Sega Studios
    San Francisco, United States of America
    July 2006 - April 2010

  • Lead Character Artist at Capcom Studio 8
    sunnyvale, United States of America
    October 2001 - April 2006

  • Senior Character Artist at H2O Entertainment
    Vancouver, Canada
    May 1997 - September 2001