I have always had a passion for creating memorable characters. As a game developer with many years of experience as both a 3D artist and lead artist, I embrace the challenge of creating assets for games that involve pushing the visual boundaries of imagination and technology.
As a self-motivated and disciplined professional I continue to develop my background in the digital arts, including sculpting, texturing, shader setup, rigging, environment assets design, prop creation, concept design, illustration, 3D printing, and model making. I am accustomed to performing well under pressure, completing all projects within schedule, and working well with others, all applied towards an effort to connect and make a difference for game players.